The heart of the system is the rig build script. tools: Tools with UI meant to run in Maya, for animators/tds.lib: General purpose Maya helper functions, as well as functions for navigating the finished rigs.TD's must write scripts to build rigs, but the framework is designed to make those scripts as short as possible while still being flexible enough to rig any character. Easily absorb modeling changes by decoupling the mesh from the animation rig.Seperate rig for animation and deformation allows automated caching and asset delivery to lighting.Automatic creation of object sets that allows easier caching/animation tool creation.Core code is abstracted into base classes.Highly reusable "limbs" to construct rigs.Are consistent and familiar across many different characters/creatures/props.Can be customized by the TD quickly based on animator preference.Easy and fast to mirror,reset,snap etc.Mpyr is a python framework to help scripted rigging in Autodesk Maya.
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